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Andrew Zimmerman

Technical Art and Pipeline

About Me

     My name is Andrew Zimmerman, and I am a 3rd year student at the University of Hertfordshire, specializing in technical art and pipeline for games, with a particular focus on creating art-directable procedural generation tools and setups. Most of my experience is within Houdini and Unreal Engine, although I do have experience with Maya, Blender, the Substance Suite, and Python. If you have access to 3DHit, I post most of my WIP content there, and I post more final pieces onto Artstation.

     For my second year, I spent the bulk of my time working on pipelining and proceduralism between UE4 and Houdini, using both USD and Houdini Engine, as well as working on shader and FX creation techniques.

    For my final year, I am focusing much more on shaders and in-engine tools, as well as implementing functionality and interactivity to procedurally generated objects; along with more standalone pipeline utilities, as compared to the largely Houdini-TOPS- and USD-centric pipeline from my 2nd year project, along with both architecting my tools to be more optimized and user friendly, and improving the general user experience when using them. To achieve this, I am creating a toolset for the interactive procedural generation and editing of cityscapes in Unreal Engine.

© 2022 Andrew Z.

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